Mae govannen! Within this guide to the Lore-master class for Lord of the Rings Online you will learn about their play-style, virtues, useful professions, tips on how to play, and suggestions for builds.
The Lore-master was the first class I played in LOTRO when it launched in 2007 and remains a favorite to this day. If you like the idea of playing a wizard-like character that can summon companions to adventure with, this class may be just what you’re looking for!
This guide will benefit new players and those who would like to get to know the class, join me as we dive into the world of a Lore-master.
Updated for the Lore-master class rework from July 2024, you can see a summary of the Update 41 changes at the bottom of this page.
Story of the Lore-master
The Lore-master draws its inspiration from the Lambengolmor of the First Age, a group of skilled scholars and historians who studied Elvish languages and chronicled the history of their people. These early Lore-masters were not only linguists but also keepers of ancient knowledge, exploring the mysteries of the natural world and the hidden powers within it. Over time, the role of Lore-masters expanded beyond linguistic study, evolving into protectors of ancient lore, nature, and relics. By the Third Age, figures like Elrond Half-elven, the Master of Rivendell, embodied the ideal Lore-master, blending deep wisdom, healing, and leadership with a profound connection to nature and the elements.
In The Lord of the Rings Online (LOTRO), Lore-masters carry on this legacy, wielding ancient Elven magic to call upon the elements and nature in their fight against the forces of darkness. They summon animal companions, cast powerful spells, and use relics of the past to support their allies and weaken their enemies. As protectors of ancient wisdom and natural forces, Lore-masters balance their scholarly background with battlefield prowess, using their knowledge to control the environment, debilitate foes, and preserve Middle-earth from the growing shadow of Sauron.
Play-style of a Lore-master
The Lore-master plays an essential support role in LOTRO and is the only class that can wield a staff and summons nature pets to fight by their side. Their abilities are a mix of nature magic like fire, lightning, and frost. They can attack from range and combat in melee with their Staff-strike and Staff-sweep skills.
Solo & Fellowship Play
In solo landscape content and with small fellowships, the Lore-master uses its support skills, damage abilities, and light healing. When specialized in the red traits, Master of Nature’s Fury can provide a nice burst of AOE damage. In the blue line, Keeper of Animals, they contribute damage and support with their pets.
Raiding as a Lore-master
For a raid environment, the Lore-master’s expected role is to support debuff and crowd-control with a focus on The Ancient Master specialization. While “support” may sound like a menial task, it’s very busy in combat. Lore-masters are genuine masters of crowd control, supplying debuffs that are indispensable for a raid group.
Can the Lore-master Heal?
The Lore-master can provide supportive healing, but it is not a dedicated healing class. If you’re looking for a class with healing specializations, consider the Minstrel, Rune-keeper, or Beorning, which have stronger and more specialized healing capabilities. The Lore-master’s healing skills are minimal in comparison to these classes, focusing more on utility and support.
Here’s an overview of the Lore-master’s key healing abilities:
- Light of Hope: Learned at level 5, this skill heals an ally or companion but does not heal the Lore-master themselves. After the rework, the cooldown has increased to 15 seconds, and it now costs 5% of your maximum morale. However, its potency has been increased by 50% to make it a stronger single-target heal.
- Wisdom of the Council: At level 30, this skill provides a self-heal and buff. The U41 changes have reduced its cooldown to 3 minutes, and it now negates and reflects damage from all incoming sources. The buff duration has been shortened to 10 seconds, and it no longer reflects damage in PvMP.
- Water-lore: This skill is learned at level 77 and provides a heal-over-time effect. After the U41 rework, its healing has been reduced by 33%, and the healing potency has been shifted into the Wizard’s Frost flank heal. However, Water-lore is now usable while moving, making it easier to heal in more dynamic combat situations.
Pets the Lore-master Can Summon
As a friend of beasts the Lore-master will learn to summon 7 different pets to assist them in combat. Here’s a quick list of pets and their most notable uses:
Pet | Level Learned | Role | Notable Utility |
---|---|---|---|
Bear | 1 | Tank | AoE Taunt (Challenges up to 10 enemies) |
Raven | 15 | DPS/Support | Mitigation Buff for Lore-master and AoE Cleanse |
Eagle | Keeper of Animals | Support | Sacrifice (Prevents defeat and restores morale) |
Bog-lurker | 20 | DPS/Support | AoE Fellowship Maneuver and DoT |
Lynx | 30 | DPS | High damage AoE attack |
Spirit | 40 | Healer | Area of Effect Heal Over Time (AoE HoT) |
Sabertooth | 56 | DPS | AoE Frost Damage and Damage Over Time (DoT) |
U41 Pet Changes:
- Bear now features an AoE taunt, targeting up to 10 enemies with a 5-second cooldown, making it an effective tanking pet.
- Raven offers mitigation buffs (+5% mitigations for the Lore-master) and cleansing abilities in AoE format, which makes it a valuable support pet.
- Eagle no longer uses the old combat resurrection but now prevents the Lore-master from being defeated, restoring morale when the Lore-master takes a death blow.
- Bog-lurker continues to provide AoE damage and debuffs, with a Fellowship Maneuver initiation skill.
- Spirit focuses on healing with an AoE Heal Over Time (HoT), making it a reliable support in group content.
- Sabertooth delivers AoE Frost Damage and can apply frost DoT effects, which is useful for crowd control and damage.
Looking for the right LOTRO class? Check out our Choosing a Class Guide to find the best fit for your playstyle, whether you want to tank, heal, or deal damage.🧙
Best Race for a Lore-master
Selecting a race depends on how you want to play your Lore-master. In general, Man or High Elf offers the best racial bonuses for this class due to their Will and other useful racial skills. Below is a breakdown of the races and their advantages for the Lore-master:
Man
The Race of Man provides the following key benefits:
- Man of the Fourth Age: Grants +20 Will, which is crucial for boosting your Lore-master’s power and tactical damage.
- Easily Inspired: A passive skill that increases incoming healing by 5%, making you more resilient during difficult fights.
- Duty-Bound: Buffs your fellowship with +5% maximum morale for 10 minutes, giving the group a significant survivability boost, especially in longer battles.
- Strength of Morale: Provides a personal heal of 2200-3300 morale, which is very beneficial for a Lore-master, particularly when healing is limited. However, this has a 30-minute cooldown.
High Elf
High Elves are a strong choice for Lore-masters, offering the following:
- Bonus to Light-type damage: This is especially useful as some Lore-master skills, such as Light of the Rising Dawn, deal light-type damage, enhancing your overall damage output.
- Grace of the Firstborn: A convenient out-of-combat run speed boost of 10%, useful for navigating the world faster.
- Peace of the Eldar: Provides +20 Maximum Morale and +60 non-combat morale regeneration, giving you a slight edge in health and recovery between fights.
- Wrath of the Firstborn: A powerful +5% combat boost to your fellowship’s damage for 10 seconds, available on a 10-minute cooldown. This can be a valuable buff for burst damage situations.
Elf
Elves offer some unique benefits:
- Silvan Shadows: This ability allows you to enter stealth while remaining still, which is handy in certain stealth-heavy missions or avoiding unnecessary fights. It has a 30-minute cooldown.
- Power of the Eldar: A fellowship-wide buff that provides +2% maximum power for 10 minutes, useful for maintaining your power pool during extended battles.
Hobbit
While not typically chosen for Lore-masters, Hobbits provide:
Hobbit-toughness: Provides +15 Vitality, adding a bit more survivability to your character, but this is less useful compared to the Will bonuses offered by other races.
Hobbit Courage: A 1% resistance to fear, which is situational but can be useful against enemies that use fear-based attacks.
Overall, Man and High Elf remain the top choices for a Lore-master due to their bonuses to Will, healing, and damage output. Elf can also be a viable option for those who value stealth or power regeneration, while Hobbit offers a fun, though less optimal, choice for more unique builds.
Lore-master Stats & Equipment
The Lore-master can equip Light armor and their primary stats are Will for damage output and Vitality for a good Morale pool to survive attacks.
At higher levels you want to add Tactical Mastery and Critical Rating. Tactical Mastery increases your damage and healing output, and Critical Rating increases your chance to land a critical hit and the magnitude of a devastating hit for your attacks.
Weapons & Legendary Items
A Staff is the Lore-masters weapon of choice and at level 40 they can learn the passive trait Sword and Staff allowing them to wield a sword as an off hand weapon.
Each class in LOTRO has a Class Slot on your character panel, for Lore-master this slot is equipped with a Lore Book. These books can be purchased from your Class Trainer, and they can be crafted by a Scholar.
When you reach level 45 you can begin the level 50 Epic quest for your first Legendary Item, Lore-masters Staff of Legends, continue the story to get your second item, a Lore-masters Book. LI’s are the most powerful weapons you can equip and they level with you as you advance.
Visit your class trainer at level 15, 30, 50, and 58 to complete the quests offered, they reward items, titles, and trait points.
Best Crafting for Lore-masters
The best crafting professions for a Lore-master are the Tailor, Jeweler, or Scholar for their usefulness to the class.
Tailoring and Forester. The Tailor can make Light armor, which is some of the best gear you can obtain especially while leveling. You’ll want Forester to process materials.
Jeweler with Prospector. The Jeweler can make useful jewelry, Brooches are your class ranged item, and unique Talismans that can change the appearance of your pets. You’ll want Prospector to gather ore and process it for Jeweler.
Cooking is always helpful to make buff foods for yourself and your pets, and it goes well with the Farmer profession.
Scholar and Farmer. The Scholar can make books for the Lore-master, though after level 50 they will not be as useful because you will replace these with your Legendary Items. If you like making buff scrolls, dyes for your cosmetics, and Farming in general, this may be a good profession for you.
For an overview of all the crafting, check out our LOTRO Crafting Guide.
Which Virtues are Best for a Lore-master?
The following virtues are most useful to slot for the Lore-master:
Wisdom provides Will, the Lore-masters most important stat, along with Tactical Mastery, and Finesse. This is useful for all three specializations because it buffs our damage and critical rating.
Loyalty gives Vitality, Armour Value, Incoming Healing Rating and the passive bonus of Maximum Morale. Vitality and Max Morale provides more health, Armour Value increases it’s toughness, and Incoming Healing Rating allows for more healing.
Honesty gives Tactical Mastery Rating, Will, and Critical Rating. Tactical Mastery increases the amount of offensive damage you do and your outgoing healing.
Confidence offers Critical Rating, Finesse Rating, Evade Rating and passive bonuses for Physical Mastery Rating and Tactical Mastery Rating.
Wit provides Finesse Rating, Critical Rating, Physical and Tactical Master Rating. Wit will give you the most Finesse Rating which is helpful for critical attacks and mastery.
Other Virtues that are defensive and can help with survival are Fortitude for Maximum Morale, Tolerance for Tactical Mitigation, and Innocence for Physical Mitigations.
Tips for Playing a Lore-master
The Lore-master is considered an advanced class to learn. Below are some updated tips for mastering the Lore-master:
1. Control and Battlefield Management
The key to learning your Lore-master is understanding that you are a master of control, with a variety of abilities to debuff, root, snare, and apply utility effects to your foes. Controlling the battlefield remains at the forefront of your strategy, but with recent changes, some abilities have shifted in role or specialization. Using the full range of your skills and pets will help you and your team take down enemies effectively.
2. Stuns and Crowd Control
The Lore-master has several crowd control abilities:
- Blinding Flash can be traited in the yellow (Ancient Master) tree for a daze that interrupts.
- Bane Flare is a powerful AoE daze, with an increased cooldown, making it more situational.
- Light of the Rising Dawn no longer stuns, but acts as your core interrupt skill with a reduced cooldown and no induction.
3. Pet Abilities and Management
Get to know your pets’ special abilities and when to utilize them. Each pet has specialized roles:
- Bear for AoE taunts and tanking.
- Raven for mitigation buffs and AoE cleanse.
- Eagle for offensive AoE attacks and burning enemies.
- Lynx for high-damage AoE.
- Spirit for AoE healing over time.
Note that cycling through pets in battle has changed—while you can still summon and dismiss pets, rapid cycling is no longer supported, especially in the yellow specialization.
4. Pet Food
Food can be made by a Cook and provides your pets with stat buffs.
5. Flanking Mechanics
Your pets perform an action called Flanking, when using the following skills after a Flank you will gain a temporary buff:
- Staff Strike now deals Frost Damage and provides stronger DPS when consuming a flank.
- Wizard’s Frost now provides a more substantial heal from flanks.
- Wizard’s Fire restores power but no longer provides a DoT buff from flank consumption.
6. Harried Debuff
The Harried debuff still applies when your pet attacks from behind, slowing the target briefly.
7. Ranged Weapon Slot
The Ranged Weapon Slot in your Character Panel is where you can equip a Brooch to provide extra stats. Brooches can still be crafted by Jewelers and purchased via the Auction House.
8. Utility Skills
Get to know your utility skills, many of which are still key for versatility:
- Knowledge of Cures: Cleanses wounds, fear, poison, and disease.
- Call to the Valar: Now resets key abilities based on your specialization, rather than providing induction immunity.
- Clever Escape: Removes crowd-control effects.
- Dispel Corruption: Pet-based corruption removal (different pets remove different amounts/types of corruption).
- Back from the Brink: Revives a defeated ally.
9. Knowledge of the Lore-master
Knowledge of the Lore-master skill applies debuffs to enemies in and out of combat. It consolidates the effects of some old skills and now also pops up the examination panel without causing aggro.
10. Friend of the Wild
The Friend of the Wild skill allows you to summon special non-combat pets. The quest Lore-master: Friend of Hares still starts with Radagast the Brown in the Lone-lands at level 29, after completing Chapter 15: The Red-pass.
Lore-master Build Suggestions
There are three Class Trait specializations and each can be customized to the players preference. Below is an overview and some suggestions to consider when creating your build.
Keeper of Animals (Blue Line)
The Keeper of Animals specialization is designed for Lore-masters who want to fight alongside their pets and maximize their effectiveness in battle. In the blue line, your pets become your primary damage dealers, and you focus on supporting them through buffs and utility. Additionally, you gain powerful passive bonuses, such as Coordination, which makes your next induction skill instant-cast when your pet lands a critical hit.
Blue Line Build for Lore-master
In the blue line, it’s essential to invest all points into unlocking Synchronized Movement and Murder of Crows. These skills greatly enhance your pet’s combat capabilities. Additionally, you should unlock Eagle-friend to gain access to the Eagle pet. The Eagle’s Sacrifice ability prevents the Lore-master’s defeat and restores morale can be a lifesaver in difficult encounters.
The blue line offers a variety of passive bonuses for your pets:
- Sign of the Wild: Rage: This pet skill allows your pet to make devastating attacks, with a 15-second cooldown that can be reduced by using elemental skills.
- Wild Sigils: As you use Wild Sigils of Frost, Fire, and Lightning, your pets will receive buffs like reduced incoming damage, increased outgoing damage, or faster attack speed and critical chance. These can tier up to 5 stacks for powerful boosts during combat.
- Bolstered Bond: This provides additional passive bonuses to your pets’ stats, including increased survivability and damage output.
Trait Selection from Other Lines
Your choices in the other lines depend on whether you prefer more damage or defensive abilities. For a balanced blue line build:
- Red Line (Master of Nature’s Fury): Focus on Master of Fire to boost your pet’s elemental damage, especially from skills like Burning Embers and Sticky Gourd. Also, invest in Tactical Damage to enhance your overall output. This will complement your pets’ damage and ensure you contribute effectively in combat.
- Yellow Line (The Ancient Master): Here, you may want to invest in:
- Fire Lore for added melee mitigation, which helps keep you and your pets alive during tougher fights.
- Mending Lore: This increases your healing output, essential for keeping your pet alive in extended battles or more difficult encounters.
- Power of Knowledge: This trait increases your power regeneration and improves your damage, ensuring you have the resources to continuously support your pets and deal damage.
Additional Tips:
- Inner Flame: This blue line ability transfers 15% of your threat to your pet, helping you stay safer in combat by letting your pet tank more effectively. Be sure to use this strategically in high-threat situations.
- Friend of the Noble Birds and Friend of Lurkers: Consider unlocking these skills if you want more flexibility in pet selection. The Bog-lurker and Eagle provide excellent utility for various combat situations.
This build focuses on making the most of your pet’s power while giving you the ability to boost damage through fire and tactical bonuses. You’ll also have enough defense and healing to keep both you and your pets alive through tough encounters.
Master of Ancients Fury (Red Line)
The Red Line Lore-master build is designed for maximizing ranged DPS with a strong focus on AoE fire and lightning skills. In this build, you gain several passive bonuses that increase fire damage, and your lightning skills have the potential to trigger powerful secondary effects, such as striking multiple times.
Pet Recommendations for the Red Line
While pets play a less significant role in the red line, the best pets to complement your DPS are still the Lynx and Sabertooth. Both receive a boost to attack damage and a minor morale increase, making them valuable in situations where you want additional support. However, it’s important to note that pet cycling is less feasible in this build, so swapping pets is more about tailoring them to specific challenges than rapid switching during combat.
Essential Red Line Skills and Buffs
Here are the key skills and buffs you’ll want to focus on for a powerful red line build:
- Ents Go to War: This skill has a unique animation, and its cooldown has been reduced to 1 minute (from 5 minutes). It deals heavy fire damage to multiple targets and can knock down enemies below 20% morale. The Master of Fire trait can boost its damage significantly.
- Ring of Fire: Places a ring on the ground in front of you, dealing fire damage over time to enemies standing inside. The debuff to block, parry, and evade has been removed, but its damage can still be increased with traits in the red line.
- Lightning Storm: A massive AoE damage skill, Lightning Storm has a 60-second cooldown (down from 90 seconds). Critical hits with this skill will now charge up lightning motes when you have the Storm and Staff trait, increasing your damage potential.
- Staff Sweep (formerly Rapid Fire): This trait has been replaced. Staff Sweep no longer reduces induction times but is a ranged DPS skill that deals moderate damage and can trigger lightning strikes when traited into Storm and Staff.
- Nature’s Fury: This skill now deals high single-target damage with weaker AoE damage, and if the target is defeated, the storm will spin off into a new storm. After using this skill, you gain a buff that boosts Gust of Wind and Wizard’s Frost, as well as increasing your critical chance and elemental damage.
- Fire Shield: This has been replaced by Fierce Lightning, which front-loads its damage more heavily. Fierce Lightning deals strong up-front damage, but its overall pulses have been reduced. It’s still a key part of your AoE rotation, particularly for fast-paced fights.
Additional Traits for Red Line Build
- Improved Ignition: This trait allows Lightning Strike and Lightning Storm to consume your Burning Embers DoTs for bonus damage. This ability is critical to maximizing your damage in the red line and should be a central part of your rotation.
- Quickening Flames: Fire skills tier up an induction duration reduction buff, which allows you to cast more quickly. This is particularly important in keeping your fire abilities flowing smoothly.
- Liquid Fire: Grants the skill Sticky Gourd, which deals damage over time and tiers up Burning Embers. This ability allows for excellent synergy between your fire skills.
- Storm and Staff: As mentioned earlier, this trait lets your staff collect lightning motes, which empower your Staff Sweep attack and cause additional lightning strikes. It’s an essential damage buff in this build.
Playstyle Overview
In this build, your playstyle revolves around tiering up Burning Embers with fire skills, then cashing them out with Lightning Strike and Lightning Storm for massive damage. You’ll also be using Ring of Fire to control areas of the battlefield, while Nature’s Fury and Ents Go to War deliver powerful AoE damage. With the changes to pet cycling, you’ll likely stick with the Lynx or Sabertooth for consistent damage rather than switching pets during combat.
Ancient Master (Yellow Line)
The Ancient Master specialization in the yellow line is the support build, perfect for raid content and group play. You’ll focus on casting debuffs, stuns, buffs, and restoring power to your fellowship, while your pets provide additional utility through their specialized debuffs and skills. However, the U41 rework has brought some important changes that affect how you approach group support and crowd control.
Notable Yellow Line Skills
Here are the key updated skills and traits in this specialization:
- Test of Will: This skill has been reworked slightly. It still provides damage and a stun, but its cooldown has been reduced to 40 seconds. However, it no longer interacts with Burning Embers for bonus damage to stunned targets.
- Force of Will: This trait still increases the duration of your debuffs but now applies to specific skills, such as Slow Burn, Brittle Frost, and others. It has been updated to reflect a longer list of buffs and debuffs from recent changes.
- Fire-lore and Frost-lore: These two skills have been merged into a single ability: Fire and Frost Lore. This new combined skill reduces the outgoing damage of enemies by 10% and applies debuffs to both melee and ranged attacks. The potency of the skill has been reduced slightly to balance its dual functionality, but you can target multiple enemies with Ancient Master traits.
- Warding Knowledge: This skill has been reworked to apply a 30% damage reduction to allies standing in its area, instead of debuffing enemies. This makes it a more valuable support tool for protecting your fellowship from incoming damage.
- Grasping Earth: The root effect of Cracked Earth is no longer baseline. To gain the root, you’ll need to trait into Grasping Earth, which reduces Cracked Earth’s damage but adds the root back.
- Quick Hands: This trait no longer reduces inductions across the board. Instead, it has been replaced with other mechanics that improve cast time reduction through abilities like Quickening Flames and Fast Cast traits. These traits have been consolidated to streamline the specialization.
- Disable: This trait still increases the stun duration, but the skills impacted by this have been modified. For instance, Blinding Flash now requires traiting into yellow to use, so ensure it’s included if you rely on stuns.
- Enfeeble: This trait strengthens debuffs like Ancient Craft, Sign of Power: See All Ends, and Knowledge of the Lore-master (as Sign of Power: Command was removed). These debuffs are now more powerful and apply utility effects like weakened enemy damage and improved knowledge about enemies.
- Share the Power: This skill remains one of the most crucial tools for group utility, allowing you to restore power to your ally or, with the Share the Power Fellowship trait, restore power to all nearby fellowship members. The rework leaves this skill largely unchanged, so it remains a staple in group support.
Lore-master Overview for Yellow Line
In the Ancient Master specialization, your role is to support your fellowship by debuffing enemies, providing area-wide protection, and restoring power. The rework has refined this support role by consolidating some skills and traits:
- Your Fire-lore and Frost-lore skills are now combined, making them easier to manage.
- Warding Knowledge now benefits your fellowship directly by reducing their incoming damage, making it a key defensive tool.
- Use Test of Will and Cracked Earth for crowd control, keeping enemies stunned or rooted in place while your fellowship focuses on damage output.
- Keep an eye on Force of Will to extend the duration of critical debuffs, ensuring your group has the upper hand in longer fights.
Finally, cycling through pets for debuffs is no longer as central, as the blue line pet mechanics have shifted more toward dedicated builds, but you can still take advantage of spirit-based utility and support pets for additional healing and flanking.
Summary of Lore-master Class Rework
In July 2024, the Lore-master received a significant class rework, below you will find a summarized version of the key changes from Update 41:
General Changes:
- Trait trees have been reset, and pets now play a varied role depending on specialization.
- Pet summoning is more integrated with player skills; cooldowns are managed by player skills rather than pet skills themselves.
- New skill: “Dismiss Pet” to remove an active pet.
- “Return to Master” is now usable in combat with a 15-second cooldown.
- Pets receive 30% damage negation during skill execution.
Major Pet Skills:
- Spirit: AoE heal over time.
- Bear: AoE taunt (targets 10 enemies).
- Raven: AoE cleanse and modest heal.
- Eagle: Frontal AoE burn that tiers up Burning Embers.
- Bog-lurker: Fellowship Maneuver initiation.
- Lynx: High damage AoE attack.
- Feline Hunters: AoE strike, stacking +5% damage per target hit.
Pet Role by Specialization:
- Red line: Pets have reduced impact on player damage output.
- Blue line: Pets are central to gameplay, buffed by the player, delivering most of the damage.
- Yellow line: Pets support utility but aren’t the main focus.
Inductions:
- General reduction in induction times (by 30-60%).
- Fewer traits for induction speed reductions to prevent technical issues.
Traceries Changes:
- Modifications to Burning Embers, Test of Will, Air Lore, Light of the Rising Dawn, and more to reflect current mechanics and purposes (e.g., cooldown reductions, DoT focus).
Specializations:
- Keeper of Animals (Blue line): Focuses on pet damage. Players experience reduced personal damage but support stronger, unique pets. Pet abilities are buffed, with specific skills like Sign of the Wild: Rage and Protection offering defensive and offensive bonuses.
- Master of Nature’s Fury (Red line): Reduced focus on pets; gameplay revolves around tiering up Burning Embers and cashing them out with lightning strikes. Skills like Ring of Fire and Nature’s Fury deal significant AoE and single-target damage.
- The Ancient Master (Yellow line): Combines utility debuffs and control abilities, merging Fire and Frost Lore, and adding support pets like the Spirit of Nature. Enhances skills with buffs to allies and debuffs to enemies.
Happy Wizard-ing!
I hope you found this updated guide helpful as you continue your journey with the Lore-master class in The Lord of the Rings Online. With these new abilities and strategies, you’re well-equipped to harness the power of nature, the elements, and ancient knowledge to defend Middle-earth. Enjoy mastering your role and leading your fellowship to victory. See you in Middle-earth!